Finding out top atk/sec as a necro while using Volatile Dead is a bit tricky due to Spirit Eater. We gain 2% atk speed for each corpse consumed for 4 sec. With faster atk comes higher proc rate of spells, which consume more corpses and making us atk even faster and producing/consuming corpses even faster and so on until it caps out at some point. Purpose of this thread is to summarize, with experience, the things I've learned from Fire Mage this expansion. I've given out a lot of tips and just helped another mage improve his DPS. He went from 260k DPS after a 1 minute fight to 400k+ DPS in the same time window. I'm hoping to do that again and reach out to those I hear writing into the podcast, YouTube, Twitch broadcasters seeking help.
This article is about the maximum hit with Magic. For other uses, see Maximum hit.
The staff of the dead gives a 15% boost to magic damage.
Magic Damage is an equipment statistic that functions as a damage multiplier that increased the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).
Both players and non-player characters can utilise magic damage, although when casting Monster Examine on an attackable NPC, their magic damage is instead labelled as 'Magic str bonus'.
There are various methods by which players can increase their potential maximum Magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).
Temporarily increasing your Magic level only increases your accuracy, but not damage (with the exception of Magic Dart, salamanders, trident of the seas/swamp and sanguinesti staff).
Damage-boosting equipment[edit | edit source]
Special circumstances[edit | edit source]Charge[edit | edit source]
Charge is a spell which temporarily increases the maximum damage of the three God spells by 10 (providing the player is wearing the corresponding god cape). The spell requires a Magic level of 80.
Magic Dart[edit | edit source]
Magic Dart is a spell that increases in damage the higher the player's Magic level is. At 50, the base maximum hit is 15 and at 99 it is 19 (20 if boosts are used). However, it can only be cast by a slayer's staff, its enchanted version or a (toxic) staff of the dead.
The damage is significantly increased if an enchanted Slayer's staff is used to cast the spell while on task. At 75 (the minimum to wield the enchanted staff), the base maximum hit is 25, and at 99 it is 29, up to 31 if an imbued heart boosts from 99 to 108.
Salamanders[edit | edit source]
Salamanders can be used to attack using Magic. The maximum hit increases with the player's Magic level. black salamanders, the strongest salamander, has a base maximum hit of 17 at 70, and at 99 it is 24, up to 27 if an imbued heart boosts from 99 to 108.
Trident of the seas/swamp[edit | edit source]
Tridents work differently to other staves. The damage is dependent on the player's Magic level, like Magic Dart.
Dec 02, 2016 Final damage is the final stat/damage multiplier. It multiplies after all the other stats and multipliers have been taken into consideration (character cards, links, etc.). Adding 10% final damage to 1m range while everything else remains the same would change your range to 1.1m. Someone can correct me if I am wrong.
At level 75 Magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Dmg file converter. Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.
The table below assumes you are only using the trident without any Magic damage bonuses.
Maximum Magic hit[edit | edit source]Mage Caps Base While Taking Dmg 10
References[edit | edit source]Mage Caps Base While Taking Dmg Free
Mage Caps Base While Taking Dmg 1![]()
Mage Caps Base While Taking Dmg 2
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